By Vincent Safuto staff writer
June 26, 2004
Any good pilot will tell you that the key to a safe and successful flight, whether it's in a Piper or a Boeing, is preparation in advance.
Granted, the process needed to wake up a 747 differs a bit from that needed to fire up a Warrior, but the principle is the same: You have to inspect the aircraft, throw the switches and get to the active runway.
An aviation writer noted years ago that some might sneer at the weekend pilot for fussing over a plane for hours to prepare to grab an hour in a rented Cessna, but he reminded his readers that for those who are in love with aviation, it's all a part of the whole aviation experience.
You might think that with the advent of flight simulators on personal computers all that preliminary stuff would be dispensed with. As the pilots say, "Just kick the tires (or the hard drive), light the fires and push the 'go' handle." With auto gas running about $2 a gallon and aviation gas way north of $3 a gallon, flying the computer is far more affordable.
And you don't have to check the dreaded "Hobbs" meter and settle up afterward.
Flight simmers like myself often are tinkerers first and computer flyers second, though, and devote more time to enhancing and upgrading their computer flight simulation software than actually "flying" it. For us, that's as much a part of the experience as "flying" the planes is.
On a recent afternoon, I spent about two hours installing various upgrades to Microsoft Flight Simulator. In addition to software for a more realistic portrayal of the New York area, I installed a program to simulate other air traffic and a package that featured the Boeing 737 and its panels.
Much of the upgrade material comes from countries other than the United States; the plane software is from a company in Germany. In addition, one of the biggest computer flying magazines is from Britain. Another magazine is based in Australia.
Getting it all going was anticlimactic, and I'm still so busy tweaking things that I haven't gotten much chance to "fly." But it's all part of the experience, and one of these days it'll be finished and I'll be ready to go.
Lest you think I'm going overboard, fear not. Some folks build airliner cockpits in their computer rooms, and have multiple computer monitors as well as the latest processors and graphics cards for their systems.
For the ultimate reality experience, there are virtual airlines. You can bid on routes, fly your simulated planes and even accumulate seniority. About the only thing missing is the demand from the CEO to give some of your pay back to keep the airline afloat.
Control yokes and rudder pedals also are available. Add current and former airline pilots who produce checklists for the very realistic panels that come with many Flight Simulator planes, and you have a lot of work going into just getting off the ground, even on a computer.
Vincent F. Safuto is a copy editor for the Press Journal. Reach him at ( Vincent.Safuto@scripps.com).
--------
